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Effects reference

View .mdllms.txt
import { Blur, Curves, FilmGrain } from "framefields";
// same classes: import { … } from "framefields/effects";
// factory form: Effect.blur({ strength: 9 })

Attach with layer.withEffect(fx), layer.withEffects([...]), comp.apply(fx), comp.section({ effects }) or Media.apply(fx) — see Effects. Every prop is an EffectProp<T>: a plain value, a signal, or a function hook. Out-of-range values warn; FRAMEFIELDS_STRICT_PROPS=1 makes them throw. Types, ranges and defaults for every prop are in the generated effect catalog.

Effect Props
Curves curveType, master, red, green, blue, hueVsHue, hueVsSat, lumVsSat, satVsSat
Levels master, red, green, blue
ColorBalance shadows, midtones, highlights, preserveLuminosity
SelectiveColor method, reds, yellows, greens, cyans, blues, magentas, whites, neutrals, blacks
GradientMap stops, smooth, dither, opacity
ShadowsHighlights shadowAmount, shadowTonalWidth, shadowRadius, highlightAmount, highlightTonalWidth, highlightRadius, colorCorrection, midtoneContrast
ApplyLUT lutUrl, intensity
ExtractLUT strategy, samplePoints
Modulate hue, brightness, contrast, exposure, saturation, sepia
ChannelSplitter colorSpace
ChannelMerger colorSpace, defaultChannel4
Effect Props
FilmGrain strength, size, monochrome, animated, speed, shadows, midtones, highlights
Vignette strength, radius, softness, roundness, centerX, centerY
Blur blurType, strength, angle, sigmaColor, centerX, centerY, partialBlur, radius, radiusY, shape, track
MotionBlur shutterAngle, samples, maxVelocity, shutterCurve, depthAware
UnsharpMask amount, radius, threshold
HighPass radius, contrastBoost, monochrome
HalftoneScreen mode, dotShape, frequency, angle, contrast, dotColor, paperColor, smooth, invert, cyanAngle, magentaAngle, yellowAngle, blackAngle, opacity
TileOffset offsetX, offsetY, wrap, edgeMode
TemporalDeflicker blendWeight, disocclusionThreshold, maxMotionPixels, scale, windowSize
Effect Props
DisplacementMap strengthX, strengthY, xChannel, yChannel, wrapMode
Liquify operations
MeshWarp cols, rows, points
CornerPin points
Rotate angle, fit, scale
Flip horizontal, vertical, diagonal, mode, symmetry
KenBurns keyframes, motionBlurSize, movementStyle, aspectRatio
ResizerScaler aspectRatioPreset, resolutionPreset, targetWidth, targetHeight, fitMode, zoom, offsetX, offsetY, backgroundMode, backgroundColor, backgroundColor2, blurRadius, backgroundBrightness, anchorX, anchorY
Crop cropType, leftPercentage, topPercentage, widthPercentage, heightPercentage, roundness, pathPoints, mode
Effect Props
Relight3D lightType, intensity, lightPosX, lightPosY, lightPosZ, lightRadius, spotConeAngle, specularRoughness, specularStrength, metallic, ambientIntensity, volumetricDensity, depthScale, depthInvert, lightColor, ambientColor, normalMap
SSAO radius, bias, intensity, kernelSamples, blurRadius
PBRGlass ior, roughness, transmission, dispersion, fresnelPower, tintColor
DepthOfField focusDistance, focalLength, aperture, maxBlur, quality
RefractionCaustics3D ior, dispersion, refractionScale, causticBrightness, causticScale, fluidRipples, rippleSpeed, roughness, specularIntensity, lightPosX, lightPosY, tintColor, tintStrength, depthInvert, depthScale
CameraParallax3D motionPreset, panX, panY, dollyZ, fov, parallaxAmount, dofAperture, focusPlane, edgeDilation, depthInvert
Effect Props
ColorKey keyColor, similarity, smoothness, spillSuppression, colorSpace, spillSuppressionType
RefineEdge decontaminateAmount, radius, smooth, feather, shiftEdge, matteChannel, outputMode
MaskMath operation, radius, threshold, clampMin, clampMax, channelA, channelB, binarize, invertResult, outputFormat
PatchHeal patches, centerX, centerY, offsetX, offsetY, radius, sourceRadius, feather, opacity, mode
Effect Props
NoiseGenerator noiseType, outputType, width, height, scale, octaves, persistence, lacunarity, speed, colorStart, colorEnd, durationMs, fps
ProceduralVFX effectType, outputType, width, height, density, scale, speed, intensity, seed, colorStart, colorEnd, durationMs, fps
Paint width, height, maintainAspect, aspectRatio, backgroundColor, strokes
LayerStyle dropShadow, innerShadow, outerGlow, innerGlow, stroke, bevelEmboss, colorOverlay
Effect Props
AudioFade fadeInDuration, fadeOutDuration, fadeInCurve, fadeOutCurve
AudioCompressor threshold, ratio, attack, release, knee, makeupGain
AudioParametricEq type, frequency, gain, q
AudioReverb roomSize, damping, wet, dry, width
AudioDelay delayTime, feedback, wet, dry, pingPong
AudioNoiseGate threshold, attack, hold, release, range
StereoPanning pan
AudioSignalExtractor extractionMode, attackMs, releaseMs, sensitivity, noiseFloorDb, dynamicRangeDb, autoRange, smoothing, curve, beatThreshold, beatDecayMs, previewMode, nodeId
Effect Props
Vision enableDetection, enableSegmentation, enablePose, enableMatte, classes, confidence, variant, mode, matteSource, maxMissedFrames, modelsDir, baseUrl, maskThreshold, featherRadius, keyBackground, backgroundKeyThreshold, visionBundle
// Warm filmic grade for a whole film
comp.apply(new ColorBalance({ shadows: { cyanRed: 4, yellowBlue: -6 }, highlights: { cyanRed: 2, yellowBlue: -4 } }));
comp.apply(new Vignette({ strength: 30, radius: 0.9, softness: 0.65 }));
comp.apply(new FilmGrain({ strength: 12, size: 1.5, animated: true }));
// Greenscreen key
Layer.video("assets/footage/green.mp4").withEffect(new ColorKey({ keyColor: "#00ff00", similarity: 0.4, smoothness: 0.1, spillSuppression: 0.3 }));
// Print look
layer.withEffect(new HalftoneScreen({ mode: "CMYK", dotShape: "Circle", frequency: 30 }));
// Duotone
layer.withEffect(new GradientMap({ stops: [{ position: 0, color: "#0e0d0c" }, { position: 1, color: "#ff5a1f" }] }));
// Audio clean-up
Layer.audio("assets/audio/vo.wav", { durationFrames }).apply(new AudioNoiseGate({ threshold: -45 })).apply(new AudioCompressor({ threshold: -18, ratio: 3 }));